Regular Expressions 101

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An explanation of your regex will be automatically generated as you type.
Detailed match information will be displayed here automatically.
  • All Tokens
  • Common Tokens
  • General Tokens
  • Anchors
  • Meta Sequences
  • Quantifiers
  • Group Constructs
  • Character Classes
  • Flags/Modifiers
  • Substitution
  • A single character of: a, b or c
    [abc]
  • A character except: a, b or c
    [^abc]
  • A character in the range: a-z
    [a-z]
  • A character not in the range: a-z
    [^a-z]
  • A character in the range: a-z or A-Z
    [a-zA-Z]
  • Any single character
    .
  • Alternate - match either a or b
    a|b
  • Any whitespace character
    \s
  • Any non-whitespace character
    \S
  • Any digit
    \d
  • Any non-digit
    \D
  • Any word character
    \w
  • Any non-word character
    \W
  • Non-capturing group
    (?:...)
  • Capturing group
    (...)
  • Zero or one of a
    a?
  • Zero or more of a
    a*
  • One or more of a
    a+
  • Exactly 3 of a
    a{3}
  • 3 or more of a
    a{3,}
  • Between 3 and 6 of a
    a{3,6}
  • Start of string
    ^
  • End of string
    $
  • A word boundary
    \b
  • Non-word boundary
    \B

Regular Expression

/
/
gs

Test String

Code Generator

Generated Code

#include <StringConstants.au3> ; to declare the Constants of StringRegExp #include <Array.au3> ; UDF needed for _ArrayDisplay and _ArrayConcatenate Local $sRegex = "(?s)GLOBAL_DATA\(([^)]*)\)(.*?)\};" Local $sString = "//" & @CRLF & _ "// GameSettingData.h" & @CRLF & _ "// LowpolyJigsaw" & @CRLF & _ "//" & @CRLF & _ "// Created by Loc Nguyen on 8/4/17." & @CRLF & _ "//" & @CRLF & _ "//" & @CRLF & _ "" & @CRLF & _ "#ifndef GameSettingData_h" & @CRLF & _ "#define GameSettingData_h" & @CRLF & _ "" & @CRLF & _ "#include "GameCore/GameData/DataMacro.h"" & @CRLF & _ "" & @CRLF & _ "enum class GameSpeed" & @CRLF & _ "{" & @CRLF & _ " Slow," & @CRLF & _ " Normal," & @CRLF & _ " Fast" & @CRLF & _ "};" & @CRLF & _ "" & @CRLF & _ "struct Address" & @CRLF & _ "{" & @CRLF & _ " DATA(std::string, streetName, "");" & @CRLF & _ " DATA(std::string, houseNumber, "");" & @CRLF & _ " DATA(std::string, address, "");" & @CRLF & _ "};" & @CRLF & _ "" & @CRLF & _ "struct GLOBAL_DATA(GameSettingData)" & @CRLF & _ "{" & @CRLF & _ " GameSettingData()" & @CRLF & _ " {" & @CRLF & _ " address = new Address();" & @CRLF & _ " address->streetName = "No Trang Long";" & @CRLF & _ " address->houseNumber = "13";" & @CRLF & _ " }" & @CRLF & _ " " & @CRLF & _ " DATA(bool, isSoundEnable, true);" & @CRLF & _ " DATA(bool, isMusicEnable, true);" & @CRLF & _ " DATA(GameSpeed, gameSpeed, GameSpeed::Slow);" & @CRLF & _ " DATA(Address*, address, "");" & @CRLF & _ "};" & @CRLF & _ "" & @CRLF & _ "" & @CRLF & _ "struct GLOBAL_DATA(GameSettingData)" & @CRLF & _ "{" & @CRLF & _ " GameSettingData()" & @CRLF & _ " {" & @CRLF & _ " address = new Address();" & @CRLF & _ " address->streetName = "No Trang Long";" & @CRLF & _ " address->houseNumber = "13";" & @CRLF & _ " }" & @CRLF & _ " " & @CRLF & _ " DATA(bool, isSoundEnable, true);" & @CRLF & _ " DATA(bool, isMusicEnable, true);" & @CRLF & _ " DATA(GameSpeed, gameSpeed, GameSpeed::Slow);" & @CRLF & _ " DATA(Address*, address, "");" & @CRLF & _ "};" & @CRLF & _ "#endif /* GameSettingData_h */" & @CRLF & _ "" Local $aArray = StringRegExp($sString, $sRegex, $STR_REGEXPARRAYGLOBALFULLMATCH) Local $aFullArray[0] For $i = 0 To UBound($aArray) -1 _ArrayConcatenate($aFullArray, $aArray[$i]) Next $aArray = $aFullArray ; Present the entire match result _ArrayDisplay($aArray, "Result")

Please keep in mind that these code samples are automatically generated and are not guaranteed to work. If you find any syntax errors, feel free to submit a bug report. For a full regex reference for AutoIt, please visit: https://www.autoitscript.com/autoit3/docs/functions/StringRegExp.htm